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Old Sep 21, 2009, 02:36 PM // 14:36   #1
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Default Strength of honor question

if i bring 2 bonders with 2 soh with i get the benifits from both or will it just be the one. i know its a stupid question lol. also is the any other maintained enchants that will buff my dmg?
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Old Sep 21, 2009, 03:36 PM // 15:36   #2
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Only the highest one counts. (Even tough they both maintain it)

Strength of Honor is the only damage buffing maintaned enchantment there is, aside from Vengenace... But that skill is bad, don't use it...
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Old Sep 21, 2009, 04:48 PM // 16:48   #3
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Originally Posted by Borat_Best_Player View Post
Strength of Honor is the only damage buffing maintaned enchantment there is, aside from Vengenace... But that skill is bad, don't use it...

It depends what you count as bad, if you want to screw around with pugs then go ahead, it's always funny to pop that enchantment on them and wait for either it to end, they rip it off by accident, or something else rips it off. It makes me lawl so many times.
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Old Sep 21, 2009, 06:15 PM // 18:15   #4
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it will replace it if you try to cast both on 1 character.
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Old Sep 21, 2009, 07:12 PM // 19:12   #5
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Yes, enchantments that are cast on others to provide an effect on them do not overlap.
The only spells enchantment wise that stack are spells that cast on someone for your benefit like Essence Bond. 2-3 different people can cast that on the same target.
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Old Sep 21, 2009, 07:50 PM // 19:50   #6
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1 W/Mo with S&H
7 Mo/X or x/Mo's with S&H

All cast S&H on the W/Mo and he would then do +21(8) = +168 damage per hit... or more if the Monks use runes to go above 12 Smiting Prayers. That would be what is called imbalanced.

Few maintained enchantments have overlaps, and none of them benefit the person they are cast on. Protective Bond can be used by multiple people on 1 target, but the damage reduction is always the same. The only thing that changes from having multiple copies used is the energy drain from each person maintaining it.
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Old Sep 21, 2009, 08:52 PM // 20:52   #7
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Quote:
Originally Posted by MagmaRed View Post
1 W/Mo with S&H
7 Mo/X or x/Mo's with S&H

All cast S&H on the W/Mo and he would then do +21(8) = +168 damage per hit... or more if the Monks use runes to go above 12 Smiting Prayers. That would be what is called imbalanced.

Few maintained enchantments have overlaps, and none of them benefit the person they are cast on. Protective Bond can be used by multiple people on 1 target, but the damage reduction is always the same. The only thing that changes from having multiple copies used is the energy drain from each person maintaining it.
You forgot echo chaining them as well
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Old Sep 21, 2009, 10:30 PM // 22:30   #8
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Dont forget stacking up judges insight for an over +100% armor penetration, and while your at it, let weapon spells stack also.
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Old Sep 22, 2009, 11:56 AM // 11:56   #9
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Uhm..SoH adds armor ignoring damage per hit, so it's the best choice when you use quick-hitting weapons, such as daggers (which have a low base damage). Judge's Insight converts the base damage into holy damage (so it doesn't trigger barbs or such), which is not armor ignoring in this case, and it gives a 20% armor penetration, which is calculated for the base damage. So i'd use judge's insight with weapons which have a high base damage such as hammers or scythes, but low attack speed.

So with which kind of weapon do you think it's better to use both SoH and Judge's? I think that daggers are good to be used with SoH, but useless with Judge's, because that 20%AP is applied to the base damage. Maybe it's better to use scythes with an IAS, also for the chance of hitting multiple foes?
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Old Sep 23, 2009, 07:02 AM // 07:02   #10
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Quote:
Originally Posted by MagmaRed View Post
1 W/Mo with S&H
7 Mo/X or x/Mo's with S&H

All cast S&H on the W/Mo and he would then do +21(8) = +168 damage per hit... or more if the Monks use runes to go above 12 Smiting Prayers. That would be what is called imbalanced.

Few maintained enchantments have overlaps, and none of them benefit the person they are cast on. Protective Bond can be used by multiple people on 1 target, but the damage reduction is always the same. The only thing that changes from having multiple copies used is the energy drain from each person maintaining it.

lol thats such a good idea though :P
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